Why don’t game studios choose players who have some skill to showcase their incredible new games? As a friend of mine pointed out, the spokesman who presented Halo: Reach made a phenomenal game sound actually quite bland. Equally, when they played the demo of Reach, whoever was at the controls had terrible aim and terrible tactics, assault rifle from a distance?? Is there a more nub approach? If they really want to reach out to their ‘hardcore’ gaming fans, maybe they should show the games being played at their best.
Other than the incredible technology revealed by Nintendo in their spec-less 3DS and Valve’s Portal 2, I don’t think I was particularly blown away by this years E3. RAGE seems to be totally ribbing on Borderlands, AC: Brotherhood looked like more of the same – Ghost Recon: Future Soldier had some sweet gameplay, but not sure I’d pick it up, and a lot of the other much anticipated titles were less novel than I’d hoped. What we need is a developer to really blow everyone out of the water with a game that’s just totally unlike anything we’ve seen before – I blame sequels.
Too many sequels spoil the broth. Gaming Studios and Hollywood both need to learn that people love originality. The best games throughout history have been original concepts. I wish producers would just quit playing it safe, show us they’ve got some balls and take some exciting risks. I’d have a lot more respect for the industry. Anyone agree?